iRihttp://www.jerf.org/iri/Tagline pending.en-usTue, 14 May 2013 03:11:28 -0000 The BOAC Fallacy http://www.jerf.org/iri/post/2916 <p>An article about <a href='http://iteratingfun.com/post/50274986215/reasons-virtual-worlds-died'>why virtual worlds died</a> reminded me of a pet theory, by virtue of not mentioning it as one of the possibilities. I call it the BOAC Fallacy, which stands for "... <i>but on a computer!</i>"</p> <p>Yes, complete with the ellipses and italics. There's a recurring pattern I've seen in technology prognostication best shown by example.</p> <p><a href="http://www.jerf.org/iri/post/2916">Read the rest...</a></p> jerf@jerf.org (jerf)Tue, 14 May 2013 03:11:28 -0000http://www.jerf.org/iri/post/2916Bloviation I surrender. Many years ago, I set myself a simple task. I would create a ... http://www.jerf.org/iri/post/2915 <p>I surrender.</p> <p>Many years ago, I set myself a simple task. I would create a blog layout for myself, and it would have some sort of color in it. It would not simply be a white background.</p> <p>After all, the best way to learn something is to force yourself to do it, right?</p> <p>Unfortunately, I failed. The resulting design could be charitably described as "quirky" and accurately described as "ugly". What's more, the design you may have seen was the best of at least a dozen or so attempts! It turns out I can take a very sensible and aesthetic design from a standard template site, and in three small changes, utterly destroy it.</p> <p>I think what finally tipped me into giving up was a recent experience at work. After implementing a serviceable-but-utilitarian interface for a particular project, my boss told me and a designer at work that it really needs to look a lot nicer, and I've got about 24 hours to do it. To be clear, this was acknowledged to be a bit of a short-notice request and it wasn't a "job on the line" request or anything, but still, it was important.</p> <p>In 24 hours, all I could have done would be to iterate through the equivalent of perhaps 2 or 3 of the aforementioned dozen designs I tried on this blog.</p> <p>In three hours flat, the designer completely reworked the interface into something that looked great. Perhaps not "amazing",but you looked at it and just got that good feeling, like, this is something put together by a professional. It got scattered oohs and ahhs from the ~75 people in attendance when it was unveiled, and there's certainly nothing I could have done to get that effect.</p> <p>It's time to face up to the fact that I'm just not going to ever have that level of skill, nor anything approximating it. It's time to write off color design.</p> <p>What remaining traces of color there are on this site are now just holdovers from the old design that happened to work in this context, so hey, they can come along. But welcome aboard, off-white background and plain text.</p> jerf@jerf.org (jerf)Sun, 14 Oct 2012 03:35:43 -0000http://www.jerf.org/iri/post/2915AdministrativeBloviation (A not-quite twitterable bug report for @Netflixhelps:) Setting family controls on the XBox 360 (system-level ... http://www.jerf.org/iri/post/2913 <p>(A not-quite twitterable bug report for <a href='http://twitter.com/#!/Netflixhelps'>@Netflixhelps</a>:) Setting family controls on the XBox 360 (system-level preference) to G correctly causes unrated content or content rated higher than G to display the locked-out icon. In the previous version, navigating to one of them and pressing A would prompt for the family password, then unlock all the covers. You'd have to enter the family code again to watch. In this version, if you navigate to a locked folder and press A, you get the family code entry, but upon successful entry you immediately begin watching the selected video. There appears to be no way to unlock the covers. Combined with the new delay before showing the name of the video at the bottom of the screen and it has become very frustrating to navigate.</p> <p>As a proper bug report:</p> <ol><li>On a running XBox, press the XBox button on the controller to bring up the 5-pane menu (that has not changed in this update). Press right twice to get to "Settings" and enter Family Settings.</li><li>Turn Content Controls "On".</li><li>Create a passcode on this screen.</li><li>In Ratings and Content, set the Movie and TV rating to PG and TV-PG.</li><li>Save and Exit</li><li>Go to the Netflix Application.</li><li>Find a cover that is locked out and select it. (There should be plenty around.)</li><li>Press A and enter the family code correctly.</li></ol> <p>Expected result: All locked-out covers unlock and become visible, no videos start. Family code entry still required to begin a video (though I would not be upset if that was no longer necessary).</p> <p>Actual result: The chosen video begins playing immediately.</p> <p>You can email me at jerf@jerf.org if you need more information, though I don't check that very often.</p> jerf@jerf.org (jerf)Thu, 08 Dec 2011 02:17:45 -0000http://www.jerf.org/iri/post/2913Administrative On Leadership http://www.jerf.org/iri/post/2912 <p>When I was younger, I thought leadership was oversold, and what really mattered were the people on the team.</p> <p>I have recanted this belief.</p> <p>I still don't entirely understand why leadership is so important, but the experience I've collected over the years is pretty clear on the matter. My best guesses are that it is some combination of the following:</p> <ol><li>It is true that the performance of a team is bounded on top by both the quality of the team and the quality of the leadership, but people tend to badly underestimate how much quality and talent there is in the world. The average person is above average in some significant way. I would agree world-class results require a world-class team, but for a given team, it's a rare time when the biggest problem the team has is a true lack of talent. I'm sure it happens, but I've never witnessed it in 15 years, whereas I've witnessed many teams failing to live up to their obvious potential because of bad leadership. So, in a sense it is true that neither leadership nor team talent is more important, but in practice, since team talent is generally a given the leadership will be the most important determining factor between failure and success.</li> <li>It is true the team is who provides the day-to-day progress on a problem, but it's generally the leadership making a lot of little decisions that add up over time; little words that affect morale, small key decisions that affect efficiency by a few percent, that little bit of vision-from-experience that avoids blowing a few days on a bad path, the careful selection of problems to personally take on. It adds up to a lot, and especially when the leadership is blowing these little calls consistently, no team is good enough to undo the damage... especially when the leadership actively prevents the repairs!</li></ol> <p>I do agree that it's important not to fetishize leadership and never to forget the team gets credit too, but over the years my estimation of the importance of true leadership has been going consistently up, not down.</p> <p><small>A fixed up version of <a href='http://news.ycombinator.com/item?id=2724946'>this post of mine</a>.</small></p> jerf@jerf.org (jerf)Mon, 04 Jul 2011 01:17:48 -0000http://www.jerf.org/iri/post/2912Bloviation It&#39;s time for gas stations to drop that nine tenths of a cent off their ... http://www.jerf.org/iri/post/2911 <p>It's time for gas stations to drop that nine tenths of a cent off their signs.</p> jerf@jerf.org (jerf)Fri, 29 Apr 2011 19:17:21 -0000http://www.jerf.org/iri/post/2911Bloviation